Taoist Spells

25 spells, straight from the server's own skill table. Spells marked Hero can also be learned by a Hero.
Power is the spell's own contribution — the game rolls your attack stat (MC, SC or DC), adds this, then applies any multiplier.

Healing Hero 1.8s delay · range 9

Healing yourself or the target. The amount of healing depends on the skill level and SC

Skill level Player level Points to train Mana Power
Level 0 7 3 4
Level 1 7 150 5 7
Level 2 11 350 7 10
Level 3 16 700 9 14
Spirit Sword Hero 1.8s delay · range 9

Accuracy increases with skill level

Skill level Player level Points to train Mana
Level 0 9
Level 1 9 350
Level 2 12 1,300
Level 3 15 2,700
Poisoning Hero 1.8s delay · range 9

Poisons target with either Grey or Yellow Poison. Grey Poison damages over time, Yellow Poison lowers defenses. Duration depends on skill level and SC.

Skill level Player level Points to train Mana
Level 0 14 2
Level 1 14 700 3
Level 2 17 1,300 4
Level 3 20 2,700 5
Soul Fire Ball Hero 1.8s delay · range 9

The same ranged spell as fireball, which drives the amulet to attack the enemy.

Skill level Player level Points to train Mana Power
Level 0 18 3 5
Level 1 18 1,300 4 7
Level 2 21 2,700 5 9
Level 3 24 4,000 6 11
Summon Skeleton 1.8s delay

Summon a skeleton.

Skill level Player level Points to train Mana
Level 0 19 12
Level 1 19 1,000 16
Level 2 22 2,000 20
Level 3 26 3,500 24
Hiding 1.8s delay · range 9

Prevent monsters from seeing you. Duration depends on skill level and SC

Skill level Player level Points to train Mana
Level 0 20 1
Level 1 20 1,300 2
Level 2 23 2,700 3
Level 3 26 5,300 4
Mass Hiding 1.8s delay · range 9

When the target is within a 3x3 range they cannot be seen by monsters. Duration depends on skill level and SC

Skill level Player level Points to train Mana
Level 0 21 2
Level 1 21 1,300 4
Level 2 25 2,700 6
Level 3 29 5,300 8
Soul Shield Hero 1.8s delay · range 9

Increase magic defense (AMC). Duration increases with skill level and SC

Skill level Player level Points to train Mana
Level 0 22 2
Level 1 22 2,000 4
Level 2 24 3,500 6
Level 3 26 7,000 8
Revelation Hero 1.8s delay · range 9

Displays the target's HP. Duration increases with skill level and SC. Skills above level 2 can immediately display HP.

Skill level Player level Points to train Mana
Level 0 23 4
Level 1 23 1,500 8
Level 2 25 2,500 12
Level 3 28 4,000 16
Blessed Armour Hero 1.8s delay · range 9

Increase physical defense (AC). Duration increases with skill level and SC

Skill level Player level Points to train Mana
Level 0 25 2
Level 1 25 4,000 4
Level 2 27 6,000 6
Level 3 29 10,000 8
Energy Repulsor 1.8s delay

Creates a wave of energy to push away the surrounding units. Units with a lower level can be pushed away.

Skill level Player level Points to train Mana
Level 0 27 2
Level 1 27 1,800 4
Level 2 29 2,400 6
Level 3 31 3,200 8
Trap Hexagon 1.8s delay · range 9

Traps monsters inside a hexagon. Works for monsters under Taoist's level +1.

Skill level Player level Points to train Mana
Level 0 28 7
Level 1 28 2,500 10
Level 2 30 5,000 13
Level 3 32 10,000 16
Purification Hero 1.8s delay · range 9

Removes harmful effects from self or friendly targets such as poison, slow, freeze or paralysis

Skill level Player level Points to train Mana
Level 0 30 14
Level 1 30 3,000 16
Level 2 32 5,000 18
Level 3 35 8,000 20
Hallucination 1.8s delay · range 9

Confuses monsters and enslaves them to fight for you for a limited time. Works on monsters up to 2 levels above.

Skill level Player level Points to train Mana
Level 0 31 22
Level 1 31 4,000 32
Level 2 34 6,000 42
Level 3 36 9,000 52
Mass Healing Hero 1.8s delay · range 9

Applies a heal over time effect to yourself or friendly targets in a 3x3 range. The amount of healing depends on the skill level and SC

Skill level Player level Points to train Mana Power
Level 0 31 28 6
Level 1 31 2,000 31 9
Level 2 33 4,000 34 12
Level 3 36 8,000 37 14
Ultimate Enchancer 1.8s delay · range 9

Increases each class's primary offensive stat.

Skill level Player level Points to train Mana
Level 0 33 28
Level 1 33 5,000 32
Level 2 35 7,000 36
Level 3 38 10,000 40
Summon Shinsu 1.8s delay

Summons a fire breathing beast which will aid your attacks

Skill level Player level Points to train Mana
Level 0 35 28
Level 1 35 2,000 32
Level 2 37 4,000 36
Level 3 40 6,000 40
Reincarnation 1.8s delay · range 9

An advanced skill that can revive players. Requires a long time to be cast.

Skill level Player level Points to train Mana
Level 0 37 125
Level 1 37 2,000 142
Level 2 39 6,000 159
Level 3 41 10,000 176
Summon Holy Deva 1.8s delay

Summon a moon spirit with a ranged attack. Can be summoned at the same time as a Shinsu or Skeleton

Skill level Player level Points to train Mana
Level 0 38 28
Level 1 38 4,000 32
Level 2 41 6,000 36
Level 3 43 9,000 40
Curse 1.8s delay · range 9

Reduce the target's movement speed, attack speed, DC, MC, and SC

Skill level Player level Points to train Mana Power
Level 0 40 17 5
Level 1 40 4,000 20 10
Level 2 42 6,000 23 15
Level 3 44 9,000 26 20
Plague 1.8s delay · range 9

Consume the target's mana and attach other target effects if poison is equipped. (Paralysis, Curse, Poison, Slow)

Skill level Player level Points to train Mana
Level 0 42 20
Level 1 42 8,000 25
Level 2 44 14,000 30
Level 3 47 20,000 35
Poison Cloud 18.0s delay · range 9

Casts a toxic poison cloud in a 3x3 square area causing damage and a poison debuff to those in the area.

Skill level Player level Points to train Mana Power
Level 0 43 30 30
Level 1 43 4,000 35 40
Level 2 45 8,000 40 50
Level 3 48 12,000 45 60
Pet Enhancer 1.8s delay · range 9

Increases pet's defence and attack power. Duration depends on skill level and SC.

Skill level Player level Points to train Mana
Level 0 45 30
Level 1 45 4,000 70
Level 2 48 8,000 110
Level 3 51 12,000 150
Energy Shield 1.8s delay

Can cast on yourself or ally. When attacked, there is a certain chance to recover HP

Skill level Player level Points to train Mana
Level 0 48 50
Level 1 48 5,000 70
Level 2 51 9,000 90
Level 3 54 13,000 110
Healing Circle 1.8s delay · range 9
Skill level Player level Points to train Mana
Level 0 60 10
Level 1 60 4,400 110
Level 2 61 7,400 210
Level 3 62 11,700 310