Mining
Where each ore comes from, and how often you get it
How mining works
Equip a tool that can mine (a pickaxe), stand next to a mine wall and swing. Every swing uses one of that spot's stones, and two separate rolls decide what you get.
- 1. Hit
- Mine's hit rate + your weapon's Accuracy × 10, out of 100. A miss uses the stone anyway.
- 2. Payout
- On a hit, the mine's drop rate + your Mining % bonus, out of 100.
- 3. Which ore
- A random slot is drawn from the mine's slot pool; each ore covers a slot range, and uncovered slots yield nothing.
Accuracy on your pickaxe is worth a lot — each point adds 10% to the hit roll. Items granting Mining % raise the payout roll.
Ore purity is its durability divided by 1000, and it is rolled per ore. Purity is what refining cares about, so high-purity ore is worth keeping.
Bichon Mines
Hit rate 25% · Payout rate 10% · 80 stones per spot · regenerates every 5 min
| Ore | Chance | Purity | Bonus purity | |
|---|---|---|---|---|
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Gold Ore | 1.7% | 3–15 | 20% chance of up to +9 (max 24) |
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Silver Ore | 15.0% | 3–15 | 20% chance of up to +9 (max 24) |
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Copper Ore | 20.8% | 3–15 | 20% chance of up to +9 (max 24) |
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Black Iron Ore | 9.2% | 3–15 | 20% chance of up to +9 (max 24) |
| Nothing | 53.3% | — | — |
Mineral Mines
Hit rate 25% · Payout rate 10% · 80 stones per spot · regenerates every 5 min
| Ore | Chance | Purity | Bonus purity | |
|---|---|---|---|---|
| Platinum Ore | 2.0% | 3–15 | 20% chance of up to +9 (max 24) | |
| Ruby Ore | 18.0% | 3–15 | 20% chance of up to +9 (max 24) | |
| Nephrite Ore | 25.0% | 3–15 | 20% chance of up to +9 (max 24) | |
| Amethyst Ore | 11.0% | 3–15 | 20% chance of up to +9 (max 24) | |
| Nothing | 44.0% | — | — |



